// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.core.textures;

import zombie.asset.Asset;
import zombie.asset.AssetManager;
import zombie.asset.AssetPath;

public final class TextureAssetManager extends AssetManager {
    public static final TextureAssetManager instance = new TextureAssetManager();

    @Override
    protected void startLoading(Asset var1) {
    }

    @Override
    protected Asset createAsset(AssetPath assetPath, AssetManager.AssetParams assetParams) {
        return new Texture(assetPath, this, (Texture.TextureAssetParams)assetParams);
    }

    @Override
    protected void destroyAsset(Asset var1) {
    }
}
